Guide Information

Author, testing scope, and gameplay sources

Review who prepared this guide, when and how it was tested, and which materials support the route.

AuthorPeter Zou

The named person responsible for reviewing and maintaining this walkthrough.

Test dateAugust 12, 2026

The latest date this route guidance was checked against gameplay and cited sources.

Tested versionJune 2026 public build; exact version number not recorded

The game-version scope used when validating the walkthrough.

Material sourcesOriginal site artwork; Level 0 route notes; official and community references

Original captures support route advice; public sources support version-specific facts.

Solo vs Co-op Differences

Solo

Keep a fixed route anchor during a blackout instead of trying to sprint through uncertainty.

Co-op

Call spacing and the next Exit sign before the group moves in darkness.

Common Mistakes

Treating a proximity threat like a chase that can be outrun.
Breaking team spacing during a blackout.

Editorial verification

Route context and original reference artwork

This entry distinguishes the route observation from its visual aid. The illustration is original editorial artwork made for this wiki, not an in-game screenshot or an official game asset.

Observed route context

The verification context is Level 0's dark route after the safe pitfall, where visibility drops and Exit signs become the most reliable orientation aid.

Verification note

The linked Level 0 guide records that maintaining spacing and following visible Exit signs is safer than trying to solve the blackout with faster movement.

Review the Level 0 route evidence
Original editorial reference art of a glowing smile silhouette in a blackout hallway
Original editorial reference art

Created for identification context only; it does not represent a gameplay capture.

Entity Guide

Smiler

Smiler is the unfriendly blackout-only entity associated with Level 0 in Backrooms: Escape Together. The official entity briefing makes its rule unusually clean: it does not chase, does not respond to sound, and cannot be outrun. Proximity alone causes a jumpscare, stun, and sanity drain. That means Smiler is one of the clearest examples of a monster where distance is not just helpful. Distance is the only real defense.

Quick Facts

What to know about Smiler

Smiler only manifests during blackout events in the early levels. Because it does not follow normal chase logic, many players waste time trying to outrun a pressure source that is actually tied to spacing.

Main levels
Level 0
Threat type
Unfriendly
Behavior
Sanity Drain
Reviewed
June 29, 2026
Smiler in Backrooms Escape Together
Threat profile

Smiler matters because blackout pressure feels like a chase problem at first, but the actual answer is spacing and route awareness.

FAQ

Common Smiler questions

What is Smiler in Backrooms: Escape Together?

Smiler is the unfriendly entity associated with Level 0. It only appears during blackout events and drains sanity through proximity.

What levels is Smiler in?

Smiler is associated with Level 0.

How do you survive Smiler?

Keep distance. It does not chase, does not respond to sound, and cannot be solved by outrunning it.

Fast Answer

The shortest Smiler survival rule

Do not think in chase terms. Against Smiler, distance is the defense.