Editorial verification
Route context and original reference artwork
This entry distinguishes the route observation from its visual aid. The illustration is original editorial artwork made for this wiki, not an in-game screenshot or an official game asset.
The verification context is Level 0's dark route after the safe pitfall, where visibility drops and Exit signs become the most reliable orientation aid.
The linked Level 0 guide records that maintaining spacing and following visible Exit signs is safer than trying to solve the blackout with faster movement.

Created for identification context only; it does not represent a gameplay capture.
Entity Guide
Smiler
Smiler is the unfriendly blackout-only entity associated with Level 0 in Backrooms: Escape Together. The official entity briefing makes its rule unusually clean: it does not chase, does not respond to sound, and cannot be outrun. Proximity alone causes a jumpscare, stun, and sanity drain. That means Smiler is one of the clearest examples of a monster where distance is not just helpful. Distance is the only real defense.
Quick Facts
What to know about Smiler
Smiler only manifests during blackout events in the early levels. Because it does not follow normal chase logic, many players waste time trying to outrun a pressure source that is actually tied to spacing.
- Main levels
- Level 0
- Threat type
- Unfriendly
- Behavior
- Sanity Drain
- Reviewed
- June 29, 2026

Smiler matters because blackout pressure feels like a chase problem at first, but the actual answer is spacing and route awareness.
FAQ
Common Smiler questions
Smiler is the unfriendly entity associated with Level 0. It only appears during blackout events and drains sanity through proximity.
Smiler is associated with Level 0.
Keep distance. It does not chase, does not respond to sound, and cannot be solved by outrunning it.
Related Pages
Fast Answer
The shortest Smiler survival rule
Do not think in chase terms. Against Smiler, distance is the defense.