Entities Hub

Backrooms: Escape Together Entities

Backrooms: Escape Together uses distinct entity behaviors to change how each level feels. This page works as the main monster hub, so players can identify the threat, check its level location, and open the exact guide page that explains how to survive it.

If you only remember that the enemy appeared during blackouts, hunted by sound, or drained sanity without a chase, the cards below should still get you to the right answer quickly.

Current official entity count

8 entities on the official database

Best use of this page

Identify the threat first, then open the right level or entity guide

Most important distinction

Some entities hunt by sound, some by sight, and some punish proximity or darkness

Live detail page

All 8 official entities now have a dedicated card path, with live detail pages for every listed threat

Last reviewed

This entity hub was reviewed and updated on June 29, 2026, using the official entities database plus this site's live level guides.

Quick Answer

How to use the Backrooms: Escape Together entity list

Use the entity list by matching the threat you saw with its official location, behavior type, and the one rule that matters most. Bacteria is a long-range pursuit threat in Level 0. Smiler only manifests during blackout events and punishes proximity. Skin-Stealer is repelled by light until blackouts make it aggressive. Scratcher hunts through sound in Level 2 and becomes unavoidable in Level !. Collector turns Level 6 scans into a visibility tradeoff.

EntityMain levelThreat typeBehavior focusBest page
BacteriaLevel 0LethalPursuitBacteria guide
SmilerLevel 0, Level 0.11UnfriendlySanity drainSmiler guide
Skin-StealerLevel 1HostileDeceptive blackout hunterSkin-Stealer guide
ShadowLevel -1HostileAggressive ambushShadow guide
ScratcherLevel 2, Level !LethalSound-based chaseScratcher guide
ClumpLevel 3LethalSound and sight pressureClump guide
CollectorLevel 6UnfriendlyStalking and scan punishmentCollector guide
PartygoerLevel FunHostileSight-based patrolPartygoer guide

Entity Cards

Recognize the monster first, then open the right guide

The official database gives short briefings. This hub keeps those facts visible, then adds clearer player-facing routing so you can move into the next page without guessing.

Skin-Stealer in Backrooms Escape Together
E-003 // Level 1Skin-Stealer

Repelled by light under normal conditions, but aggressive, faster than the player, and fully capable of seeing in the dark during blackout events.

Bacteria in Backrooms Escape Together
E-001 // Level 0Bacteria

A tall humanoid threat in The Lobby with exceptional long-range vision and acute hearing. It detects walking, running, jumping, and whistling, so sound discipline and sharp turns matter more than panic sprinting.

Smiler in Backrooms Escape Together
E-002 // Level 0Smiler

A blackout-only threat that does not chase, respond to sound, or care about outrunning. Proximity alone causes a jumpscare, stun, and sanity drain, so distance is the only real defense.

Shadow in Backrooms Escape Together
E-004 // Level -1Shadow

An aggressive Level -1 entity that can spawn in hallways, rooms, and closets without warning. Because it approaches rapidly and kills on sight, Grayscale Halls becomes even less forgiving once it appears.

Scratcher in Backrooms Escape Together
E-005 // Level 2 and Level !Scratcher

A lethal entity with two variants. In Level 2 it is blind and hunts entirely by sound. In Level ! it becomes an unavoidable chase threat whose speed shifts with your distance.

Clump in Backrooms Escape Together
E-006 // Level 3Clump

A sound-and-sight-based Level 3 entity that reacts to nearly all noise, behaves deceptively around doors, remembers escape routes, and actively finds alternate paths.

Collector in Backrooms Escape Together
E-007 // Level 6Collector

A stalking Level 6 entity that is drawn to full-power lidar use. Once revealed, it cannot be outrun, and contact resets the scanned environment so the player is stranded in darkness again.

Partygoer in Backrooms Escape Together
E-008 // Level FunPartygoer

A sight-based Level Fun entity that patrols during light phases and actively hunts during blackout events. The bright play-space hides one of the route's sharpest threat spikes.

FAQ

Common questions about Backrooms: Escape Together monsters

This FAQ is shaped around short search-style questions so players and AI systems can pull direct answers quickly.

How many entities are in Backrooms: Escape Together?

The official entity database currently lists 8 entities.

What entity is in Backrooms: Escape Together Level 1?

The official Level 1 listing and entity database both associate Habitable Zone with Skin-Stealer.

What entity is in Backrooms: Escape Together Level 6?

The official level list associates Lights Out with the Collector, which is why Level 6 strategy revolves around darkness management and scan timing.

Which Backrooms: Escape Together entity appears in Level 0?

Level 0 is associated with Bacteria and Smiler, with Smiler also appearing in Level 0.11 during blackout-related moments.

Where should I start if I only know the monster and not the level?

Start on this entity hub, identify the behavior pattern, then open the matching level guide or entity detail page.

Recommended Next Page

Open the strongest live entity page

The strongest next click depends on the monster you saw, but Skin-Stealer, Scratcher, and Collector are especially useful because they map cleanly to high-friction levels.

Route Back

Use the full stage list when the level matters more than the monster

Some players recognize the level before the enemy. In that case, the levels hub is still the fastest routing page.

Backrooms: Escape Together levels